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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Avatar (computing)</span></span>
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<p>In <a href="Computing" title="Computing">computing</a>, an <b>avatar</b> is a <a href="Graphical_representation" class="mw-redirect" title="Graphical representation">graphical representation</a> of a <a href="User_(computing)" title="User (computing)">user</a>, the user's <a href="Player_character" title="Player character">character</a>, or <a href="Persona" title="Persona">persona</a>. Avatars can be two-dimensional <a href="Computer_icon" class="mw-redirect" title="Computer icon">icons</a> in <a href="Internet_forum" title="Internet forum">Internet forums</a> and other online communities, where they are also known as <b>profile pictures</b>, <b>userpics</b>, or formerly <b>picons</b> (personal icons, or possibly "picture icons"). Alternatively, an avatar can take the form of a <a href="Three-dimensional_model" class="mw-redirect" title="Three-dimensional model">three-dimensional model</a>, as used in online worlds and video games, or an imaginary character with no graphical appearance,<sup id="cite_ref-:022_1-0" class="reference"><a href="#cite_note-:022-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> as in text-based games or worlds such as <a href="Multi-user_dungeon" title="Multi-user dungeon">MUDs</a>.
</p><p>The term <i><span title="International Alphabet of Sanskrit transliteration"><i lang="sa-Latn">avatāra</i></span></i> (<span class="rt-commentedText nowrap"><span class="IPA nopopups noexcerpt" lang="en-fonipa">/<span style="border-bottom:1px dotted"><span title="/ˈ/: primary stress follows">ˈ</span><span title="/æ/: 'a' in 'bad'">æ</span><span title="'v' in 'vie'">v</span><span title="/ə/: 'a' in 'about'">ə</span><span title="'t' in 'tie'">t</span><span title="/ɑːr/: 'ar' in 'far'">ɑːr</span></span>,<span class="wrap"> </span><span style="border-bottom:1px dotted"><span title="/ˌ/: secondary stress follows">ˌ</span><span title="/æ/: 'a' in 'bad'">æ</span><span title="'v' in 'vie'">v</span><span title="/ə/: 'a' in 'about'">ə</span><span title="/ˈ/: primary stress follows">ˈ</span><span title="'t' in 'tie'">t</span><span title="/ɑːr/: 'ar' in 'far'">ɑːr</span></span>/</span></span>) originates from <a href="Sanskrit" title="Sanskrit">Sanskrit</a>, and was adopted by early computer games and science fiction novelists. <a href="Richard_Garriott" title="Richard Garriott">Richard Garriott</a> extended the term to an on-screen user representation in 1985, and the term gained wider adoption in <a href="Internet_forums" class="mw-redirect" title="Internet forums">Internet forums</a> and <a href="Multi-user_dungeon" title="Multi-user dungeon">MUDs</a>. Nowadays, avatars are used in a variety of online settings including <a href="Social_media" title="Social media">social media</a>, <a href="Virtual_assistant" title="Virtual assistant">virtual assistants</a>, <a href="Instant_messaging" title="Instant messaging">instant messaging</a> platforms, and digital worlds such as <i><a href="World_of_Warcraft" title="World of Warcraft">World of Warcraft</a></i> and <i><a href="Second_Life" title="Second Life">Second Life</a></i>. They can take the form of an image of one's real-life self, as often seen on platforms like <a href="Facebook" title="Facebook">Facebook</a> and <a href="LinkedIn" title="LinkedIn">LinkedIn</a>, or a virtual character that diverges from the real world. Often, these are customised to show support for different causes, or to create a unique online representation.
</p><p>Academic research has focused on how avatars can influence the outcomes of communication and digital identity. Users can employ avatars with fictional characteristics to gain social acceptance or ease social interaction. However, studies have found that the majority of users choose avatars that resemble their real-world selves.
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<div class="mw-heading mw-heading2"><h2 id="Origins">Origins</h2></div>
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</style><div role="note" class="hatnote navigation-not-searchable">See also: <a href="Player_character" title="Player character">Player character</a></div>
<p>The word <i><a href="Avatar" title="Avatar">avatar</a></i> is ultimately derived from the <a href="Sanskrit" title="Sanskrit">Sanskrit</a> word (<i><span title="International Alphabet of Sanskrit transliteration"><i lang="sa-Latn">avatāra</i></span></i> <span class="rt-commentedText nowrap"><span class="IPA nopopups noexcerpt" lang="en-fonipa">/<span style="border-bottom:1px dotted"><span title="/ˈ/: primary stress follows">ˈ</span><span title="/æ/: 'a' in 'bad'">æ</span><span title="'v' in 'vie'">v</span><span title="/ə/: 'a' in 'about'">ə</span><span title="'t' in 'tie'">t</span><span title="/ɑːr/: 'ar' in 'far'">ɑːr</span></span>,<span class="wrap"> </span><span style="border-bottom:1px dotted"><span title="/ˌ/: secondary stress follows">ˌ</span><span title="/æ/: 'a' in 'bad'">æ</span><span title="'v' in 'vie'">v</span><span title="/ə/: 'a' in 'about'">ə</span><span title="/ˈ/: primary stress follows">ˈ</span><span title="'t' in 'tie'">t</span><span title="/ɑːr/: 'ar' in 'far'">ɑːr</span></span>/</span></span>); in <a href="Hinduism" title="Hinduism">Hinduism</a>, it stands for the "descent" of a deity into a terrestrial form.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-dict_3-0" class="reference"><a href="#cite_note-dict-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> It was first used in a <a href="Computer_game" class="mw-redirect" title="Computer game">computer game</a> by the 1979 <a href="PLATO_(computer_system)" title="PLATO (computer system)">PLATO</a> <a href="Role-playing_video_game" title="Role-playing video game">role-playing game</a> <i><a href="Avatar_(1979_video_game)" title="Avatar (1979 video game)">Avatar</a></i>. In <a href="Norman_Spinrad" title="Norman Spinrad">Norman Spinrad</a>'s novel <i><a href="Songs_from_the_Stars" title="Songs from the Stars">Songs from the Stars</a></i> (1980), the term <i>avatar</i> is used in a description of a computer generated virtual experience. In the story, humans receive messages from an alien galactic network that wishes to share knowledge and experience with other advanced civilizations through "songs". The humans build a "galactic receiver" that allows its users to engage in "artificial realities". One experience is described as such:<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
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</style><blockquote class="templatequote"><p>You stand in a throng of multifleshed being, mind avatared in all its matter, on a broad avenue winding through a city of blue trees with bright red foliage and living buildings growing from the soil in a multitude of forms.</p></blockquote>
<p>The use of the term <i>avatar</i> for the on-screen representation of the user was coined in 1985 by Richard Garriott for the computer game <i><a href="Ultima_IV%3A_Quest_of_the_Avatar" title="Ultima IV: Quest of the Avatar">Ultima IV: Quest of the Avatar</a></i>. In this game, Garriott desired the player's character to be their Earth self manifested into the virtual world. Due to the ethical content of his story, Garriott wanted the real player to be responsible for their character; he thought only someone playing "themselves" could be properly judged based on their in-game actions. Because of its ethically nuanced narrative approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player in the game world.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Other early uses of the term include <a href="Lucasfilm" title="Lucasfilm">Lucasfilm</a> and <a href="Chip_Morningstar" title="Chip Morningstar">Chip Morningstar</a>'s 1986 <a href="Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">online role-playing</a> game <i><a href="Habitat_(video_game)" title="Habitat (video game)">Habitat</a></i>,<sup id="cite_ref-Morabito_6-0" class="reference"><a href="#cite_note-Morabito-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and the 1989 <a href="Pen-and-paper_role-playing_game" class="mw-redirect" title="Pen-and-paper role-playing game">pen and paper</a> role-playing game <i><a href="Shadowrun" title="Shadowrun">Shadowrun</a></i>.
</p><p>The use of <i>avatar</i> to mean online virtual bodies was popularised by <a href="Neal_Stephenson" title="Neal Stephenson">Neal Stephenson</a> in his 1992 <a href="Cyberpunk" title="Cyberpunk">cyberpunk</a> novel <i><a href="Snow_Crash" title="Snow Crash">Snow Crash</a></i>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> In <i>Snow Crash,</i> the term <i>avatar</i> was used to describe the virtual simulation of the human form in the <i><a href="Metaverse" title="Metaverse">Metaverse</a></i>, a fictional virtual-reality application on the <a href="Internet" title="Internet">Internet</a>. <a href="Social_status" title="Social status">Social status</a> within the Metaverse was often based on the quality of a user's avatar, as a highly detailed avatar showed that the user was a skilled <a href="Hacker_(computer_security)" class="mw-redirect" title="Hacker (computer security)">hacker</a> and <a href="Programmer" title="Programmer">programmer</a> while the less talented would buy off-the-shelf models in the same manner a beginner would today. Stephenson wrote in the "Acknowledgments" to <i>Snow Crash</i>:
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<blockquote class="templatequote"><p>The idea of a "virtual reality" such as the Metaverse is by now widespread in the computer-graphics community and is being used in a number of different ways. The particular vision of the Metaverse as expressed in this novel originated from idle discussion between me and Jaime (Captain Bandwidth) Taaffe ... The words <i>avatar</i> (in the sense used here) and <i>Metaverse</i> are my inventions, which I came up with when I decided that existing words (such as <i>virtual reality</i>) were simply too awkward to use ... after the first publication of <i>Snow Crash</i>, I learned that the term <i>avatar</i> has actually been in use for a number of years as part of a virtual reality system called <i>Habitat</i>...in addition to avatars, <i>Habitat</i> includes many of the basic features of the Metaverse as described in this book.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup></p></blockquote>
<div class="mw-heading mw-heading2"><h2 id="Types_and_usage">Types and usage</h2></div>
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<p>An avatar can be a two-dimensional picture akin to an <a href="Computer_icon" class="mw-redirect" title="Computer icon">icon</a> in online communities.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> This is also known as a profile picture or userpic, or in early Internet parlance, a 'picon' (personal icon).<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> With the advent of social media platforms like <a href="Facebook" title="Facebook">Facebook</a>, where users are not typically anonymous, these pictures often are a photo of the user in real life.<sup id="cite_ref-BestProfilePicture_12-0" class="reference"><a href="#cite_note-BestProfilePicture-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
</p><p>Alternatively, avatars can also be <a href="3D_computer_graphics" title="3D computer graphics">three-dimensional</a> digital representations, as in <a href="Video_game" title="Video game">games</a> such as <a href="World_of_Warcraft" title="World of Warcraft">World of Warcraft</a> or <a href="Virtual_world" title="Virtual world">virtual worlds</a> like <i><a href="Second_Life" title="Second Life">Second Life</a></i>.<sup id="cite_ref-lareview_14-0" class="reference"><a href="#cite_note-lareview-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> In <a href="Multi-user_dungeon" title="Multi-user dungeon">MUDs</a> and other early systems, they were a construct composed of text.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> The term has been also sometimes extended to the personality connected with the <a href="Screen_name_(computing)" class="mw-redirect" title="Screen name (computing)">screen name</a>, or handle, of an Internet user.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading3"><h3 id="Internet_forums">Internet forums</h3></div>
<p>Despite the widespread use of avatars, it is unknown which <a href="Internet_forums" class="mw-redirect" title="Internet forums">Internet forums</a> were the first to use them; the earliest forums did not include avatars as a default feature, and they were included in unofficial "hacks" before eventually being made standard. Avatars on Internet forums serve the purpose of representing users and their actions, personalizing their contributions to the forum, and may represent different parts of their <a href="Persona" title="Persona">persona</a>, beliefs, interests or social status in the forum.
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<p>The traditional avatar system used on most Internet forums is a small (80x80 to 100x100 <a href="Pixel" title="Pixel">pixels</a>, for example) square-shaped area close to the user's forum post, where the avatar is placed in order for other users to easily identify who has written the post without having to read their username. Some forums allow the user to <a href="Upload" title="Upload">upload</a> an avatar image that may have been designed by the user or acquired from elsewhere. Other forums allow the user to select an avatar from a preset list or use an auto-discovery algorithm to extract one from the user's homepage.
</p><p>Some avatars are <a href="Animation" title="Animation">animated</a>, consisting of a <a href="Sequence" title="Sequence">sequence</a> of multiple images played repeatedly. In such animated avatars, the number of images as well as the time in which they are replayed vary considerably.<sup id="cite_ref-Designing_Isometric_Avatars_18-0" class="reference"><a href="#cite_note-Designing_Isometric_Avatars-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup>
</p><p>Other avatar systems exist, such as on <a href="Gaia_Online" title="Gaia Online">Gaia Online</a>, <a href="WeeWorld" title="WeeWorld">WeeWorld</a>, Frenzoo or <a href="Meez" title="Meez">Meez</a>, where a pixelized representation of a person or creature is used, which can then be customized to the user's wishes.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> There are also avatar systems (e.g. Trutoon) where a representation is created using a person's face with customized characters and backgrounds.
</p><p>Another avatar-based system is one wherein an image is automatically generated based on the identity of the poster. <a href="Identicon" title="Identicon">Identicons</a> are formed as visually distinct geometric images derived from a digest hash of the poster's <a href="IP_address" title="IP address">IP address</a> or user ID. These serve as a means to associate a particular user with a particular geometric representation. When used with an IP address, a particular anonymous user can be visually identified without the need for registration or authentication. If an account is compromised, a dissimilar identicon will be formed as the attacker is posting from an unfamiliar IP address.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading3"><h3 id="Internet_chat_and_messaging">Internet chat and messaging</h3></div>
<p><a href="GIF" title="GIF">GIF</a> avatars were introduced as early as 1990 in the <a href="ImagiNation_Network" class="mw-redirect" title="ImagiNation Network">ImagiNation Network</a> (also known as Sierra On-Line) game and chat hybrid. In 1994, Virtual Places offered VOIP capabilities which were later abandoned for lack of bandwidth. In 1996 <a href="Microsoft_Comic_Chat" title="Microsoft Comic Chat">Microsoft Comic Chat</a>, an <a href="IRC" title="IRC">IRC</a> client that used cartoon avatars for chatting, was released.
</p><p><a href="America_Online" class="mw-redirect" title="America Online">America Online</a> introduced instant messaging for its membership in 1996 and included a limited number of "buddy icons," picking up on the avatar idea from PC games. When AOL later introduced the free version of its messenger, AIM, for use by anyone on the Internet, the number of icons offered grew to be more than 1,000 and the use of them grew exponentially, becoming a hallmark feature of instant messaging. In 2002, AOL introduced "Super Buddies," 3D animated icons that talked to users as they typed messages and read messages. The term Avatar began to replace the moniker of "buddy icon" as 3D customizable icons became known to its users from the mainstream popularity of PC Games. Yahoo's instant messenger was the first to adopt the term "avatar" for its icons. Instant messaging avatars were usually very small; AIM icons have been as small as 16×16 pixels but are used more commonly at the 48×48 pixel size, although many icons can be found online that typically measure anywhere from 50×50 pixels to 100×100 pixels in size.
</p><p>More recently, services such as <a href="Discord_(software)" class="mw-redirect" title="Discord (software)">Discord</a> have added avatars. With a paid subscription, users can select individual identities for different communities.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading3"><h3 id="Online_assistants">Online assistants</h3></div>

<p>Avatars can be used as virtual embodiments of <a href="Embodied_agent" title="Embodied agent">embodied agents</a>, which are driven more or less by <a href="Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> rather than real people. <a href="Automated_online_assistant" class="mw-redirect" title="Automated online assistant">Automated online assistants</a> are examples of avatars used in this way.
</p><p>Such avatars are used by organizations as a part of <a href="Automated_customer_service" class="mw-redirect" title="Automated customer service">automated customer services</a> in order to interact with consumers and users of services. This can avail for enterprises to reduce their operating and training cost.<sup id="cite_ref-Kongthon_23-0" class="reference"><a href="#cite_note-Kongthon-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> A major underlying technology to such systems is <a href="Natural_language_processing" title="Natural language processing">natural language processing</a>.<sup id="cite_ref-Kongthon_23-1" class="reference"><a href="#cite_note-Kongthon-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Some of these avatars are commonly known as "bots". Famous examples include <a href="IKEA" title="IKEA">IKEA</a>'s Anna, an avatar designed to guide users around the IKEA website.
</p><p>Such avatars can also be powered by a <a href="Digital_conversation" title="Digital conversation">digital conversation</a> which provides a little more structure than those using NLP, offering the user options and clearly defined paths to an outcome. This kind of avatar is known as a Structured Language Processing or SLP Avatar.
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<div class="mw-heading mw-heading3"><h3 id="Video_games">Video games</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Player_character" title="Player character">Player character</a></div>

<p>Avatars in <a href="Video_game" title="Video game">video games</a> are the player's representation in the game world. The first video games to include a representation of the player were <i><a href="List_of_Taito_games" title="List of Taito games">Basketball</a></i> (1974) which represented players as humans,<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> and <i><a href="Maze_War" class="mw-redirect" title="Maze War">Maze War</a></i> (1974) which represented players as eyeballs.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup>
</p><p>In some games, the player's representation is fixed, however many games offer a basic character model, or template, and then allow customization of the physical features as the player sees fit. For example, <a href="Carl_Johnson_(Grand_Theft_Auto)" title="Carl Johnson (Grand Theft Auto)">Carl Johnson</a>, the avatar from <i><a href="Grand_Theft_Auto%3A_San_Andreas" title="Grand Theft Auto: San Andreas">Grand Theft Auto: San Andreas</a></i>, can be dressed in a wide range of clothing, can be given <a href="Tattoo" title="Tattoo">tattoos</a> and <a href="Haircut" class="mw-redirect" title="Haircut">haircuts</a>, and can even <a href="Bodybuilding" title="Bodybuilding">body build</a> or become <a href="Obesity" title="Obesity">obese</a> depending upon player actions.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> One video game in which the avatar and player are two separate entities is the game <i><a href="Perspective_(video_game)" title="Perspective (video game)">Perspective</a></i>, where the player controls both themself in a 3-dimensional world and the avatar in a 2-dimensional world.
</p><p>Aside from an avatar's physical appearance, its dialogue, particularly in <a href="Cutscene" title="Cutscene">cutscenes</a>, may also reveal something of its character. A good example is the crude, <a href="Action_movie" class="mw-redirect" title="Action movie">action hero</a> <a href="Stereotype" title="Stereotype">stereotype</a>, <a href="Duke_Nukem_(character)" title="Duke Nukem (character)">Duke Nukem</a>.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Other avatars, such as <a href="Gordon_Freeman" title="Gordon Freeman">Gordon Freeman</a> from <i><a href="Half-Life_(video_game)" title="Half-Life (video game)">Half-Life</a></i>, who <a href="Silent_protagonist" title="Silent protagonist">never speaks at all</a>, reveal very little of themselves (the original game never showed the player what he looked like without the use of a console command for third-person view).
</p><p>Many <a href="Massively_multiplayer_online_game" title="Massively multiplayer online game">Massively multiplayer online games</a> (MMOGs) also include customizable avatars. Customization levels differ between games; for instance, in <i><a href="EVE_Online" class="mw-redirect" title="EVE Online">EVE Online</a></i>, players construct a wholly customized portrait, using a software that allows for several changes to facial structure as well as preset hairstyles, skin tones, etc.<sup id="cite_ref-Designing_Isometric_Avatars_18-1" class="reference"><a href="#cite_note-Designing_Isometric_Avatars-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> However, these portraits appear only in in-game chats and static information view of other players. Usually, all players appear in gigantic spacecraft that give no view of their pilot, unlike in most other RPGs. Alternatively, <i><a href="City_of_Heroes" title="City of Heroes">City of Heroes</a></i> offers one of the most detailed and comprehensive in-game avatar creation processes, allowing players to construct anything from traditional <a href="Superheroes" class="mw-redirect" title="Superheroes">superheroes</a> to aliens, medieval knights, monsters, robots, and many more. <a href="Robbie_Cooper" title="Robbie Cooper">Robbie Cooper</a>'s 2007 book "Alter Ego, Avatars and their creators" pairs photographs of players of a variety of MMO's with images of their in-game avatars and profiles; recording the player's motivations and intentions in designing and using their avatars. The survey reveals wide variation in the ways in which players of MMO's use avatars.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> <a href="Felicia_Day" title="Felicia Day">Felicia Day</a>, creator and star of <i><a href="The_Guild_(web_series)" title="The Guild (web series)">The Guild</a></i> <a href="Web_series" title="Web series">web series</a>, created a song called "<a href="(Do_You_Wanna_Date_My)_Avatar" title="(Do You Wanna Date My) Avatar">(Do You Wanna Date My) Avatar</a>" which satirizes avatars and <a href="Virtual_dating" class="mw-redirect" title="Virtual dating">virtual dating</a>.
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</style><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:242px;max-width:242px"><div class="trow"><div class="tsingle" style="width:80px;max-width:80px"><div class="thumbimage" style="height:155px;overflow:hidden"><span typeof="mw:File"></span></div></div><div class="tsingle" style="width:158px;max-width:158px"><div class="thumbimage" style="height:155px;overflow:hidden"><span typeof="mw:File"></span></div></div></div><div class="trow" style="display:flex"><div class="thumbcaption">Universal animated avatars from the <a href="Xbox_360" title="Xbox 360">Xbox 360</a> (shown left) and <a href="Nintendo_Wii" class="mw-redirect" title="Nintendo Wii">Nintendo Wii</a> (shown right)</div></div></div></div>
<p><a href="Nintendo" title="Nintendo">Nintendo</a>'s <a href="Wii" title="Wii">Wii</a>, <a href="Nintendo_3DS" title="Nintendo 3DS">3DS</a> and <a href="Nintendo_Switch" title="Nintendo Switch">Switch</a> consoles allow for the creation of avatars called "<a href="Mii" title="Mii">Miis</a>" that take the form of stylized, cartoonish people and can be used in some games as avatars for players, as in <i><a href="Wii_Sports" title="Wii Sports">Wii Sports</a></i>.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ign_31-0" class="reference"><a href="#cite_note-ign-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> In some games, the ability to use a Mii as an avatar must be unlocked, such as in <i><a href="Mario_Kart_8" title="Mario Kart 8">Mario Kart 8</a></i>.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup>
</p><p>In late 2008, <a href="Microsoft" title="Microsoft">Microsoft</a> released an <a href="Xbox_360" title="Xbox 360">Xbox 360</a> Dashboard update which featured the introduction of <a href="Avatar_(Xbox_360)" class="mw-redirect" title="Avatar (Xbox 360)">Avatars</a> as part of the console's <a href="New_Xbox_Experience" class="mw-redirect" title="New Xbox Experience">New Xbox Experience</a>.<sup id="cite_ref-gamefest08_33-0" class="reference"><a href="#cite_note-gamefest08-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> With the update installed users can personalize the look of their Avatars by choosing from a range of clothing and facial features. In October 2018, Microsoft launched a new version of their Xbox avatars for Xbox One and Xbox on <a href="Windows_10" title="Windows 10">Windows 10</a>, featuring increased detail and having a focus on inclusivity.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> <a href="PlayStation_Home" title="PlayStation Home">PlayStation Home</a> for <a href="Sony" title="Sony">Sony</a>'s <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a> console also featured the use of avatars, but with a more realistic style than Nintendo's Miis or Microsoft's Avatars.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Non-gaming_online_worlds">Non-gaming online worlds</h3></div>
<p>Avatars in non-gaming <a href="Online_world" class="mw-redirect" title="Online world">online worlds</a> are used as two- or three-<a href="Dimension" title="Dimension">dimensional</a> human or <a href="Fantastique" title="Fantastique">fantastic</a> <a href="Representations" title="Representations">representations</a> of a person's inworld self. Such representations are a tool which facilitates the exploration of the virtual universe, or acts as a focal point in conversations with other users, and can be customized by the user. Usually, the purpose and appeal of such universes is to provide a large enhancement to common online conversation capabilities, and to allow the user to peacefully develop a portion of a non-gaming universe without being forced to strive towards a pre-defined goal.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup>
</p>

<p>The earliest avatars of this form were text-based descriptions employed by players within <a href="Multi-user_dungeon" title="Multi-user dungeon">MUDs</a>. These often allowed players to express an identity disparate from their public one within an interactive environment. For instance, <a href="LambdaMOO" title="LambdaMOO">LambdaMOO</a> allowed a choice of 11 different <a href="Gender_identity" title="Gender identity">genders</a>, which could be changed at the user's will.<sup id="cite_ref-lareview_14-1" class="reference"><a href="#cite_note-lareview-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The visually-based game <a href="Habitat_(video_game)" title="Habitat (video game)"><i>Habitat</i></a> also used the term to refer to players within the game world. A later example is Linden Lab's <i><a href="Second_Life" title="Second Life">Second Life</a></i>, which has the player use a custom avatar to interact in a virtual 3D world; after peaking in 2007, its user count declined due to the encroachment of more traditional platforms such as <a href="Facebook" title="Facebook">Facebook</a>. More recently, the concept has been combined with <a href="Virtual_reality" title="Virtual reality">virtual reality</a>; <a href="VRChat" title="VRChat">VRChat</a> allows the user to interact with other avatars in custom environments, and <a href="Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a>'s <a href="Meta_Platforms" title="Meta Platforms">Meta Platforms</a> has promoted it as part of his vision of a <a href="Metaverse" title="Metaverse">metaverse</a>.<sup id="cite_ref-metaverse_37-0" class="reference"><a href="#cite_note-metaverse-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup>
</p><p>Many modern virtual worlds provide users with advanced tools to customize their representations, allowing them to change shapes, hair, skins and also genre. Moreover, there is a secondary industry devoted to the creations of products and items for the avatars. Some companies have also launched social networks<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> and other websites for avatars such as <a href="Koinup" title="Koinup">Koinup</a>, Myrl, and <a href="Avatars_United" title="Avatars United">Avatars United</a>.
</p><p>Lisa Nakamura has suggested that customizable avatars in non-gaming worlds tend to be biased towards lighter skin colors and against darker skin colors, especially in those of the male gender.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> In <a href="Second_Life" title="Second Life">Second Life</a> avatars are created by residents and take any form, and range from lifelike <a href="Human" title="Human">humans</a> to robots, <a href="Animal" title="Animal">animals</a>, <a href="Plant" title="Plant">plants</a> and <a href="Legendary_creature" title="Legendary creature">legendary creatures</a>. <a href="Customization_of_Avatars_(Computing)" class="mw-redirect" title="Customization of Avatars (Computing)">Avatar customization</a> is one of the most important entertainment aspects in non gaming virtual worlds, such as <i><a href="Second_Life" title="Second Life">Second Life</a></i>, <a href="IMVU" title="IMVU">IMVU</a>, and <a href="Active_Worlds" title="Active Worlds">Active Worlds</a>.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> Some evidence suggests that avatars that are more anthropomorphic are perceived to be less credible and likeable than images that are less anthropomorphic.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>j 1<span class="cite-bracket">]</span></a></sup> Social scientists at <a href="Stanford" class="mw-redirect" title="Stanford">Stanford</a>'s Virtual Human Interaction Lab<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> examine the implications, possibilities, and <a href="Transformed_social_interaction" title="Transformed social interaction">transformed social interaction</a> that occur when people interact via avatars.
</p>
<div class="mw-heading mw-heading3"><h3 id="Social_media">Social media</h3></div>
<p>Another use of the avatar has emerged with the widespread use of <a href="Social_media" title="Social media">social media</a> platforms. There is a practice in social media sites: uploading avatars in place of real profile image. Profile picture is a distinct graphics that represent the identity of profile holder. It is usually the portrait of an individual, logo of an organization, organizational building or distinctive character of book, cover page etc. Using avatars as profile pictures can increase users' perceived level of <a href="Social_presence" class="mw-redirect" title="Social presence">social presence</a> which in turn fosters reciprocity and sharing behavior in online environments.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> According to MIT professor <a href="Sherry_Turkle" title="Sherry Turkle">Sherry Turkle</a>: "...<span class="nowrap">&nbsp;</span>we think we will be presenting ourselves, but our profile ends up as somebody else – often the fantasy of who we want to be".<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Motion_capture">Motion capture</h3></div>
<p>Another form of use for avatars is for video chats/calls. Some services, such as Skype (through some external plugins) allow users to use <a href="Interactive_online_characters" class="mw-redirect" title="Interactive online characters">talking avatars</a> during video calls, replacing the image from the user's camera with an animated, talking avatar.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> Through the use of <a href="Facial_motion_capture" title="Facial motion capture">facial motion capture</a> and a <a href="Webcam" title="Webcam">webcam</a>, an avatar can be configured to mimic the motions and expressions of the user. This can be integrated directly into games, such as <i><a href="Star_Citizen" title="Star Citizen">Star Citizen</a></i>, and via standalone software such as FaceRig.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup>
</p><p>Both 3D and 2D avatars have been used in <a href="Training_and_development" title="Training and development">Learning and Development</a> content for education, onboarding, employee training and more. Photorealistic 3D AI avatars have been used as stand-ins for real actors via video editing tools like those made by <a href="Synthesia_(company)" title="Synthesia (company)">Synthesia</a> among others.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup>
</p><p><a href="Virtual_YouTubers" class="mw-redirect" title="Virtual YouTubers">Virtual YouTubers</a> use animated avatars designed in software such as <a href="Live2D" title="Live2D">Live2D</a>, which often resemble <a href="Anime" title="Anime">anime</a> characters.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> A whole ecosystem of talent agencies and investors exists to manage these online personalities, which often differ from the creator's real-life persona.<sup id="cite_ref-BBC_51-0" class="reference"><a href="#cite_note-BBC-51"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> YouTube's 2020 Culture and Trends report highlighted VTubers as one of the notable trends of that year, with 1.5 billion views per month by October,<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> and in May 2021, <a href="Twitch.tv" class="mw-redirect" title="Twitch.tv">Twitch</a> added a VTuber tag for streams as part of a wider expansion of its tag system.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="After_death">After death</h3></div>
<p>With the rise of <a href="Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> in the mid-2020s, companies began offering to create 3D avatars of individuals, particularly those near death.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Miscellaneous">Miscellaneous</h3></div>
<p>Samsung's <a href="AR_Emoji" class="mw-redirect" title="AR Emoji">AR Emoji</a> which comes on <a href="Samsung_Galaxy" title="Samsung Galaxy">Samsung Galaxy</a> smartphones lets users create animated avatars of themselves.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="In_popular_culture">In popular culture</h3></div>
<p>Cartoons and stories sometimes have a character based on their creator, either a fictionalised version (e.g. the <a href="Matt_Groening" title="Matt Groening">Matt Groening</a> character in some episodes of <i><a href="The_Simpsons" title="The Simpsons">The Simpsons</a></i>) or an entirely fictional character (e.g. <a href="Hermione_Granger" title="Hermione Granger">Hermione Granger</a> in the <a href="Harry_Potter" title="Harry Potter"><i>Harry Potter</i> series</a> has been said<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> by <a href="J._K._Rowling" title="J. K. Rowling">J. K. Rowling</a> to be based upon herself). Such characters are sometimes known as "<a href="Author_surrogate" title="Author surrogate">author surrogates</a>", "author avatars" or Self Inserts.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Customization">Customization</h2></div>
<p>Early examples of customizable avatars include multi-user systems, including <a href="Multi-user_dungeon" title="Multi-user dungeon">MUDs</a>.<sup id="cite_ref-bear_59-0" class="reference"><a href="#cite_note-bear-59"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> <a href="Gaia_Online" title="Gaia Online">Gaia Online</a> has a customizable avatar where users can dress it up as desired.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> Users may earn credits for completing sponsored surveys or certain tasks to purchase items and upgrades to customize their avatar.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> <a href="Linden_Lab" title="Linden Lab">Linden Lab</a>'s <i>Second Life</i> creates a <a href="Virtual_world" title="Virtual world">virtual world</a> in which avatars, homes, decorations, buildings and land are for sale.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> Less-common items may be designed to appear better than common items, and an experienced player may be identified from a group of new characters before in-game statistics are seen.<sup id="cite_ref-bear_59-1" class="reference"><a href="#cite_note-bear-59"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Avatar_Generators">Avatar Generators</h3></div>
<p>To meet the demand for millions of unique, customized avatars, generator tools and services have been created.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Many of them, such as the website <a href="Picrew" title="Picrew">Picrew</a>, are based around works by original artists.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> The 2021 <a href="Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">Electronic Entertainment Expo</a> featured an avatar creator, to align with its new all-digital nature.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Awareness_avatars">Awareness avatars</h3></div>

<p>Some people add visual details or effects to their avatars to show support for a movement or issue, in a similar way to a physical <a href="Awareness_ribbon" title="Awareness ribbon">awareness ribbon</a>.
</p><p>The awareness avatar may have first been used in the <a href="New_Zealand_Internet_Blackout" title="New Zealand Internet Blackout">New Zealand Internet Blackout</a>, to protest copyright law changes in New Zealand. Globally, protesters replaced their icons with black squares to show solidarity. The protest was successful and proved the method effective at both raising awareness and effecting change. Campaigns have used this method include:
</p>
<ul><li>Black avatar: February 16–23, 2009 <a href="New_Zealand_Internet_Blackout" title="New Zealand Internet Blackout">New Zealand Internet Blackout</a> protesting copyright law changes in New Zealand.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup></li>
<li>Yellow tint: Beginning June 17, 2009, to protest the increasing size and role of the United States government.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup></li>
<li>Green tint: Beginning June 18, 2009 support for <a href="Iran_election_protests" class="mw-redirect" title="Iran election protests">Iran election protests</a>.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup></li>
<li>French flag tint: Beginning November 13, 2015 to show support for France after the <a href="November_2015_Paris_attacks" title="November 2015 Paris attacks">November 2015 Paris attacks</a>.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup></li>
<li>During the <a href="COVID-19_pandemic" title="COVID-19 pandemic">COVID-19 pandemic</a>, users added <a href="Surgical_mask" title="Surgical mask">surgical masks</a> and <a href="Respirator" title="Respirator">respirators</a> on the faces of characters and avatars. Websites such as <a href="Facebook" title="Facebook">Facebook</a> officially supported these efforts by adding the option for several frames supporting the <a href="COVID-19_vaccine" title="COVID-19 vaccine">COVID-19 vaccine</a>.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> Conversely, <a href="Anti-vaccine" class="mw-redirect" title="Anti-vaccine">anti-vaccine</a> advocates have used profile frames to state their opposition to it.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup></li>
<li>Rainbow patterns to represent membership or solidarity with the <a href="LGBT_community" class="mw-redirect" title="LGBT community">LGBT community</a>.<sup id="cite_ref-Rainbow_72-0" class="reference"><a href="#cite_note-Rainbow-72"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup></li></ul>
<div class="mw-heading mw-heading2"><h2 id="Academic_study">Academic study</h2></div>
<p>Avatars have become an area of study in the world of academics. According to psychiatrist David Brunski, the emergence of online avatars have implications for domains of scholarly research such as <a href="Technoself" class="mw-redirect" title="Technoself">technoself</a> studies, which is concerned with all aspects of identity in a technological society.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>j 2<span class="cite-bracket">]</span></a></sup>
Across the literature, scholars have focused on three overlapping aspects that influence users' perceptions of the social potential of avatars: agency, anthropomorphism, and realism.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>j 3<span class="cite-bracket">]</span></a></sup> According to researchers K. L. Novak and J. Fox, researchers must differentiate <i>perceived agency</i> (whether an entity is perceived to be human), <i><a href="Anthropomorphism" title="Anthropomorphism">anthropomorphism</a></i> (having human form or behavior), <i>identomorphism</i><sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> (how much the form of the avatar resembles the player), and <i>realism</i> (the perceived viability of something realistically existing). Perceived agency influences people's responses in the interaction regardless of who or what is actually controlling the representation. An earlier meta-analysis of studies comparing agents and avatars found that both agency and perceived agency mattered: representations controlled by humans were more persuasive than those controlled by bots, and representations believed to be controlled by humans were more persuasive than those believed to be controlled by bots.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>j 4<span class="cite-bracket">]</span></a></sup>
</p><p>Additionally, researchers have investigated how anthropomorphic representations influence communicative outcomes and found that more human-like representations are judged more favorably; people consider them more attractive, credible, and competent.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>j 5<span class="cite-bracket">]</span></a></sup> Higher levels of anthropomorphism also lead to higher involvement, social presence, and communication satisfaction.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>j 6<span class="cite-bracket">]</span></a></sup> Moreover, people communicate more naturally with more anthropomorphic avatars.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>j 7<span class="cite-bracket">]</span></a></sup> Anthropomorphism is also tied to social influence, as more human-like representations can be more persuasive.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>j 8<span class="cite-bracket">]</span></a></sup>
</p><p>For the <i><a href="Harvard_Business_Review" title="Harvard Business Review">Harvard Business Review</a></i>, Paul Hemp analysed the effects of avatars on real-world business. He focuses on the game "Second Life", demonstrating that the creators of virtual avatars are willing to spend real money to purchase goods marketed solely to their virtual selves.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> In addition, research in <a href="Survey_data_collection" class="mw-redirect" title="Survey data collection">data collection</a> via Second Life avatars suggested important considerations related to research participant engagement, burden, and retention, as well as accuracy of the data collected.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Representation_of_identity">Representation of identity</h3></div>
<p>The Journal of Computer-Mediated Communication published a study of the reactions to certain types of avatars by a sample group of human users. The results showed that users commonly chose avatars which were humanoid and matched their gender. The conclusion was that in order to make users feel more "at home" in their avatars, designers should maximise the customizability of visual criteria common to humans, such as skin and hair color, age, gender, hair styles and height.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>j 9<span class="cite-bracket">]</span></a></sup> Researchers at York University studied whether avatars reflected a user's real-life personality.<sup id="cite_ref-Post_2015_84-0" class="reference"><a href="#cite_note-Post_2015-84"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Student test groups were able to infer upon extraversion, agreeableness, and neuroticism, but could not infer upon openness and conscientiousness.<sup id="cite_ref-Post_2015_84-1" class="reference"><a href="#cite_note-Post_2015-84"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup>
</p><p>Researchers have also studied avatars that differ from real-life identity. <a href="Sherry_Turkle" title="Sherry Turkle">Sherry Turkle</a> described a middle-aged man who played an aggressive, confrontational female character in his online communities, displaying personality traits he was embarrassed to display in the offline world.<sup id="cite_ref-turkle_85-0" class="reference"><a href="#cite_note-turkle-85"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> Research by Nick Yee of the Daedelus Project demonstrates that an avatar may differ considerably from a player's offline identity, based on gender.<sup id="cite_ref-yee_86-0" class="reference"><a href="#cite_note-yee-86"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> However, most players will make an avatar that is (proportionately) equal to their height (or slightly taller).<sup id="cite_ref-yee_86-1" class="reference"><a href="#cite_note-yee-86"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> Turkle has observed that some players seek an emotional connection they cannot establish in the real world. She described a case in which a man with a serious heart condition preventing him from ordinary socializing found acceptance and friendship through his online identity.<sup id="cite_ref-turkle_85-1" class="reference"><a href="#cite_note-turkle-85"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> Others have pointed out similar findings in those with <a href="Mental_disorders" class="mw-redirect" title="Mental disorders">mental disorders</a> making <a href="Social_interaction" class="mw-redirect" title="Social interaction">social interaction</a> difficult, such as those with <a href="Autism" title="Autism">autism</a> or similar disabilities.<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Artificial_intelligence_and_elections" title="Artificial intelligence and elections">Artificial intelligence and elections</a>&nbsp;– Use and impact of AI on political elections</li>
<li><a href="Michaelmas_(novel)" title="Michaelmas (novel)"><i>Michaelmas</i> (novel)</a>&nbsp;– 1977 novel by Algis Budrys</li>
<li><a href="Microsoft_Agent" title="Microsoft Agent">Microsoft Agent</a>&nbsp;– Software avatar toolkit</li>
<li><a href="NECA_Project" title="NECA Project">NECA Project</a></li>
<li><a href="Online_identity" title="Online identity">Online identity</a>&nbsp;– Social identity that an Internet user establishes in online communities and website</li>
<li><a href="Persona_(user_experience)" title="Persona (user experience)">Persona (user experience)</a>&nbsp;– Personalized fictional characters representing a consumer or user category</li>
<li><a href="Player_character" title="Player character">Player character</a>&nbsp;– Character controlled by a game player</li>
<li><a href="Pointman_(user_interface)" title="Pointman (user interface)">Pointman (user interface)</a>&nbsp;– User interface used in a 3D environment</li>
<li><a href="Proteus_effect" title="Proteus effect">Proteus effect</a>&nbsp;– Behavioral effect in virtual worlds</li>
<li><a href="Ready_Player_One" title="Ready Player One"><i>Ready Player One</i></a>&nbsp;– 2011 science fiction novel by Ernest Cline
<ul><li><a href="Ready_Player_One_(film)" title="Ready Player One (film)"><i>Ready Player One</i> (film)</a>&nbsp;– 2018 film by Steven Spielberg</li></ul></li>
<li><a href="Thumbnail" title="Thumbnail">Thumbnail</a>&nbsp;– Reduced-size versions of images or videos</li>
<li><a href="Viverse" title="Viverse">Viverse</a>&nbsp;– Virtual reality platform</li>
<li><a href="VTuber" title="VTuber">VTuber</a>&nbsp;– Streamers that use virtual avatars</li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<div class="mw-heading mw-heading3"><h3 id="Academic_sources">Academic sources</h3></div>
<div class="reflist">
<div class="mw-references-wrap"><ol class="references">
<li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><cite id="CITEREFNowak2004" class="citation journal cs1">Nowak, Kristine L. (2004). <span class="id-lock-subscription" title="Paid subscription required"><a rel="nofollow" class="external text" href="http://jcmc.indiana.edu/vol9/issue2/nowak.html">"The Influence of Anthropomorphism and Agency on Social Judgment in Virtual Environments"</a></span>. <i>Journal of Computer-Mediated Communication</i>. <b>9</b> (2): n.p. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1111%2Fj.1083-6101.2004.tb00284.x">10.1111/j.1083-6101.2004.tb00284.x</a>.</cite></span>
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<li id="cite_note-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-74">^</a></b></span> <span class="reference-text"><cite id="CITEREFNowakFox2018" class="citation journal cs1">Nowak, K. L.; Fox, J. (2018). "Avatars and Computer-Mediated Communication: A Review of the Definitions, Uses, and Effects of Digital Representations". <i>Review of Communication Research</i>. <b>6</b>: <span class="nowrap">30–</span>53. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.12840%2Fissn.2255-4165.2018.06.01.015">10.12840/issn.2255-4165.2018.06.01.015</a></span> (inactive July 11, 2025).</cite><span class="cs1-maint citation-comment"><code class="cs1-code">{{cite journal}}</code>: CS1 maint: DOI inactive as of July 2025 (link)</span></span>
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<li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><cite id="CITEREFFoxAhnJanssenYeykelis2015" class="citation journal cs1">Fox, J.; Ahn, S. J.; Janssen, J. H.; Yeykelis, L.; Segovia, K. Y.; Bailenson, J. N. (2015). "Avatars versus agents: A metaanalysis quantifying the effects of agency on social influence". <i>Human-Computer Interaction</i>. <b>30</b> (5): <span class="nowrap">401–</span>432. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1080%2F07370024.2014.921494">10.1080/07370024.2014.921494</a>. <a href="S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&nbsp;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:21235038">21235038</a>.</cite></span>
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<li id="cite_note-79"><span class="mw-cite-backlink"><b><a href="#cite_ref-79">^</a></b></span> <span class="reference-text"><cite id="CITEREFHeyselaarHagoortSegaert2017" class="citation journal cs1">Heyselaar, E.; Hagoort, P.; Segaert, K. (2017). <a rel="nofollow" class="external text" href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5352801">"In dialogue with an avatar, language behavior is identical to dialogue with a human partner"</a>. <i>Behavior Research Methods</i>. <b>49</b> (1): <span class="nowrap">46–</span>60. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.3758%2Fs13428-015-0688-7">10.3758/s13428-015-0688-7</a></span>. <a href="PMC_(identifier)" class="mw-redirect" title="PMC (identifier)">PMC</a>&nbsp;<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5352801">5352801</a></span>. <a href="PMID_(identifier)" class="mw-redirect" title="PMID (identifier)">PMID</a>&nbsp;<a rel="nofollow" class="external text" href="https://pubmed.ncbi.nlm.nih.gov/26676949">26676949</a>.</cite></span>
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<li id="cite_note-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-80">^</a></b></span> <span class="reference-text"><cite id="CITEREFGong2008" class="citation journal cs1">Gong, L (2008). "How social is social responses to computers? The function of the degree of anthropomorphism in computer representations". <i>Computers in Human Behavior</i>. <b>24</b> (4): <span class="nowrap">1494–</span>1509. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1016%2Fj.chb.2007.05.007">10.1016/j.chb.2007.05.007</a>.</cite></span>
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<li id="cite_note-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-83">^</a></b></span> <span class="reference-text"><cite id="CITEREFNowakRauh2005" class="citation journal cs1">Nowak, K. L.; Rauh, C. (2005). <a rel="nofollow" class="external text" href="https://doi.org/10.1111%2Fj.1083-6101.2006.tb00308.x">"The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction"</a>. <i>Journal of Computer-Mediated Communication</i>. <b>11</b> (1): <span class="nowrap">153–</span>178. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.1111%2Fj.1083-6101.2006.tb00308.x">10.1111/j.1083-6101.2006.tb00308.x</a></span>.</cite></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="Further_reading">Further reading</h2></div>
<ul><li>Cooper, Robbie 2007. <i>Alter Ego: Avatars and Their Creators</i>. London: Chris Boot. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&nbsp;<bdi>978-1-905712-02-1</bdi>.</li>
<li><cite id="CITEREFHolzwarthJaniszewskiNeumann2006" class="citation journal cs1">Holzwarth, Martin; Janiszewski, Chris; Neumann, Marcus (2006). "The Influence of Avatars on Online Consumer Shopping Behavior". <i>Journal of Marketing</i>. <b>70</b> (4): <span class="nowrap">19–</span>36. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1509%2Fjmkg.70.4.19">10.1509/jmkg.70.4.19</a>.</cite></li>
<li><cite id="CITEREFNowakFox2018" class="citation journal cs1">Nowak, K. L.; Fox, J. (2018). <a rel="nofollow" class="external text" href="https://www.ssoar.info/ssoar/handle/document/55777?locale-attribute=en">"Avatars and Computer-Mediated Communication: A Review of the Definitions, Uses, and Effects of Digital Representations"</a>. <i>Review of Communication Research</i>. <b>6</b>: <span class="nowrap">30–</span>53. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.12840%2Fissn.2255-4165.2018.06.01.015">10.12840/issn.2255-4165.2018.06.01.015</a></span> (inactive July 11, 2025).</cite><span class="cs1-maint citation-comment"><code class="cs1-code">{{cite journal}}</code>: CS1 maint: DOI inactive as of July 2025 (link)</span></li>
<li>Sloan, R. J. S., Robinson, B., Cook, M., and Bown, J. (2008). "Dynamic Emotional Expression Choreography: Perception of Naturalistic Facial Expressions". In M. Capey, B. Ip and F. Blastland, editors, <i>SAND Conference Proceedings, Swansea, UK 24–28 November 2008</i>. Swansea Metropolitan University: Swansea.</li>
<li><cite id="CITEREFWoodSolomonEnglis2005" class="citation journal cs1">Wood, Natalie T.; Solomon, Michael R.; Englis, Basil G. (2005). "Personalization of Online Avatars: Is the Messenger as Important as the Message?". <i>International Journal of Internet Marketing and Advertising</i>. <b>2</b> (1/2): <span class="nowrap">143–</span>161. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1504%2Fijima.2005.007509">10.1504/ijima.2005.007509</a>.</cite></li></ul>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
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<div class="side-box-text plainlist">Look up <i><b><a href="https://en.wiktionary.org/wiki/avatar" class="extiw external" title="wiktionary:avatar">avatar</a></b></i> in Wiktionary, the free dictionary.</div></div>
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</style><div id="Multi-user_dungeons_(MUDs)386" style="font-size:114%;margin:0 4em"><a href="Multi-user_dungeon" title="Multi-user dungeon">Multi-user dungeons</a> (MUDs)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Major branches</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="AberMUD" title="AberMUD">AberMUD</a></li>
<li><a href="DikuMUD" title="DikuMUD">DikuMUD</a></li>
<li><a href="LPMud" title="LPMud">LPMud</a></li>
<li><a href="MU*" title="MU*">MU*</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Minor branches,<br>codebases, libraries</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Dworkin's_Game_Driver" title="Dworkin's Game Driver">DGD</a></li>
<li><a href="GodWars" title="GodWars">GodWars</a></li>
<li><a href="MOO" title="MOO">MOO</a></li>
<li><a href="MUSH" title="MUSH">MUSH</a></li>
<li><a href="Talker" title="Talker">Talker</a></li>
<li><a href="TinyMUCK" title="TinyMUCK">TinyMUCK</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts,<br>terminology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Alternate_character" title="Alternate character">Alternate character</a></li>

<li><a href="Bartle_taxonomy_of_player_types" title="Bartle taxonomy of player types">Bartle taxonomy of player types</a></li>
<li><a href="Cybersex" title="Cybersex">Cybersex</a></li>
<li><a href="God_(MUD)" class="mw-redirect" title="God (MUD)">God</a></li>
<li><a href="Griefer" title="Griefer">Griefer</a></li>
<li><a href="Grinding_(video_games)" title="Grinding (video games)">Grinding</a></li>
<li><a href="Hack_and_slash" title="Hack and slash">Hack and slash</a></li>
<li><a href="Healer_(video_games)" title="Healer (video games)">Healer</a></li>
<li><a href="Immortal_(MUD)" class="mw-redirect" title="Immortal (MUD)">Immortal</a></li>
<li><a href="Kill_stealing" title="Kill stealing">Kill stealing</a></li>
<li><a href="Loot_(video_games)" title="Loot (video games)">Loot</a></li>
<li><a href="Mob_(video_games)" title="Mob (video games)">Mob, Monster</a></li>
<li><a href="Non-player_character" title="Non-player character">Non-player character</a></li>
<li><a href="Online_wedding" title="Online wedding">Online wedding</a></li>
<li><a href="Persistent_world" title="Persistent world">Persistent world</a></li>
<li><a href="Player_character" title="Player character">Player character</a></li>
<li><a href="Player_versus_environment" title="Player versus environment">Player versus environment</a></li>
<li><a href="Player_versus_player" title="Player versus player">Player versus player</a>, Playerkilling</li>
<li><a href="Quest_(video_games)" title="Quest (video games)">Quest</a></li>
<li><a href="Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li>
<li><a href="Tank_(video_games)" title="Tank (video games)">Tank</a></li>
<li><a href="Twinking" title="Twinking">Twinking</a></li>
<li><a href="Virtual_goods" title="Virtual goods">Virtual goods</a></li>
<li><a href="Video_game_bot" title="Video game bot">Video game bot</a></li>
<li><a href="Wizard_(MUD)" class="mw-redirect" title="Wizard (MUD)">Wizard</a></li>
<li><a href="Zone_(video_games)" title="Zone (video games)">Zone, Area</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publications</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Designing_Virtual_Worlds" title="Designing Virtual Worlds">Designing Virtual Worlds</a></i></li>
<li>"<a href="A_Rape_in_Cyberspace" title="A Rape in Cyberspace">A Rape in Cyberspace</a>"</li>
<li><i><a href="Terra_Nova_(blog)" title="Terra Nova (blog)">Terra Nova</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies,<br>organizations</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Areae" title="Areae">Areae</a></li>
<li><a href="Iron_Realms_Entertainment" title="Iron Realms Entertainment">Iron Realms Entertainment</a></li>
<li><a href="Jagex" title="Jagex">Jagex</a></li>
<li><a href="Lysator" title="Lysator">Lysator</a></li>
<li><a href="Kesmai" title="Kesmai">Kesmai</a></li>
<li><a href="The_Mud_Connector" title="The Mud Connector">The Mud Connector</a></li>
<li><a href="Mythic_Entertainment" title="Mythic Entertainment">Mythic Entertainment</a></li>
<li><a href="Plaintext_Players" title="Plaintext Players">Plaintext Players</a></li>
<li><a href="Simutronics" title="Simutronics">Simutronics</a></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"><span title="List-Class article"></span></span> <b><a href="List_of_MUDs" title="List of MUDs">List</a></b> <span class="noviewer" typeof="mw:File"><span title="Category"></span></span> <b>Category</b></div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Extended_reality_(XR)1415" style="padding:3px"><table class="nowraplinks hlist mw-collapsible mw-collapsed navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Extended_reality_(XR)1415" style="font-size:114%;margin:0 4em"><a href="Extended_reality" title="Extended reality">Extended reality (XR)</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><a href="Reality%E2%80%93virtuality_continuum" title="Reality–virtuality continuum">From least to most virtual:</a> <a href="Augmented_reality" title="Augmented reality">Augmented reality (AR)</a></li>
<li><a href="Mixed_reality" class="mw-redirect" title="Mixed reality">Mixed reality (MR)</a></li>
<li><a href="Virtual_reality" title="Virtual reality">Virtual reality (VR)</a>
<ul><li><a href="Virtuality" class="mw-redirect" title="Virtuality">Virtuality</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Main</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Cinematic_virtual_reality" title="Cinematic virtual reality">Cinematic virtual reality</a></li>
<li><a href="Computer-mediated_reality" title="Computer-mediated reality">Computer-mediated reality</a></li>
<li><a href="Immersion_(virtual_reality)" title="Immersion (virtual reality)">Immersion</a></li>
<li><a href="Metaverse" title="Metaverse">Metaverse</a>
<ul></ul></li>
<li><a href="Projection_augmented_model" title="Projection augmented model">Projection augmented model</a></li>
<li>"<a href="Room-scale" title="Room-scale">Room-scale</a>"</li>
<li><a href="Six_degrees_of_freedom" title="Six degrees of freedom">Six degrees of freedom (6DoF)</a></li>
<li><a href="Spatial_computing" title="Spatial computing">Spatial computing</a></li>
<li><a href="Telepresence" title="Telepresence">Telepresence</a></li>
<li><a href="Virtual_reality_applications" title="Virtual reality applications">Virtual reality applications</a></li>
<li><a href="Virtual_reality_sickness" title="Virtual reality sickness">Virtual reality sickness</a></li>
<li><a href="Virtual_world" title="Virtual world">Virtual world</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Filter_(social_media)" title="Filter (social media)">Camera filter</a></li>
<li><a href="Quantified_self" title="Quantified self">Quantified self</a></li>
<li><a href="Screen-door_effect" title="Screen-door effect">Screen-door effect</a></li>
<li><a href="Simulation_hypothesis" title="Simulation hypothesis">Simulation hypothesis</a></li>
<li><a href="Transhumanism" title="Transhumanism">Transhumanism</a></li>
<li><a href="Vergence-accommodation_conflict" title="Vergence-accommodation conflict">Vergence-accommodation conflict</a></li>
<li><a href="VTuber" title="VTuber">VTuber</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technologies</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Display</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="EyeTap" title="EyeTap">EyeTap</a></li>
<li><a href="Head-mounted_display" title="Head-mounted display">Head-mounted display</a>
<ul><li><a href="Optical_head-mounted_display" class="mw-redirect" title="Optical head-mounted display">optical</a></li></ul></li>
<li><a href="Head-up_display" title="Head-up display">Head-up display</a></li>
<li><a href="Pancake_lens#Other_uses" title="Pancake lens">Pancake lens</a></li>
<li><a href="Smartglasses" title="Smartglasses">Smartglasses</a></li>
<li><a href="Virtual_reality_headset" title="Virtual reality headset">Virtual reality headset</a>
<ul><li><a href="List_of_virtual_reality_headsets" title="List of virtual reality headsets">list</a></li></ul></li>
<li><a href="Virtual_retinal_display" title="Virtual retinal display">Virtual retinal display</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">3D interaction</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Brain%E2%80%93computer_interface" title="Brain–computer interface">Brain–computer interface</a></li>
<li><a href="Eye_tracking" title="Eye tracking">Eye tracking</a></li>
<li><a href="Facial_motion_capture" title="Facial motion capture">Facial motion capture</a></li>
<li><a href="Finger_tracking" title="Finger tracking">Finger/hand tracking</a></li>
<li><a href="Pose_tracking" title="Pose tracking">Pose tracking</a></li>
<li><a href="Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">Simultaneous localization and mapping</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Asynchronous_reprojection" title="Asynchronous reprojection">Asynchronous reprojection</a></li>
<li><a href="Foveated_rendering" title="Foveated rendering">Foveated rendering</a></li>
<li><a href="Image-based_modeling_and_rendering" title="Image-based modeling and rendering">Image-based modeling and rendering</a></li>
<li><a href="3D_audio_effect" title="3D audio effect">Spatial audio</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Photography</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="360-degree_video" title="360-degree video">360-degree video</a></li>
<li><a href="Free_viewpoint_television" title="Free viewpoint television">Free viewpoint television</a></li>
<li><a href="Omnidirectional_(360-degree)_camera" class="mw-redirect" title="Omnidirectional (360-degree) camera">Omnidirectional (360-degree) camera</a></li>
<li><a href="VR_photography" title="VR photography">VR photography</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Haptic_suit" title="Haptic suit">Haptic suit</a></li>
<li><a href="Omnidirectional_treadmill" title="Omnidirectional treadmill">Omnidirectional treadmill</a></li>
<li><a href="Wearable_computer" title="Wearable computer">Wearable computer</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Peripherals</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Cyberith_Virtualizer" title="Cyberith Virtualizer">Cyberith Virtualizer</a></li>
<li><a href="Leap_Motion" title="Leap Motion">Leap Motion</a></li>
<li><a href="Oculus_Touch" title="Oculus Touch">Oculus Touch</a></li>
<li><a href="PlayStation_Move" title="PlayStation Move">PlayStation Move</a></li>
<li><a href="Razer_Hydra" title="Razer Hydra">Razer Hydra</a></li>
<li><a href="Virtuix_Omni" title="Virtuix Omni">Virtuix Omni</a></li>
<li><a href="Wired_glove" title="Wired glove">Wired glove</a></li>
<li><a href="Wizdish_ROVR" title="Wizdish ROVR">Wizdish ROVR</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Apple_Inc." title="Apple Inc.">Apple Inc.</a></li>
<li><a href="Brilliant_Labs" title="Brilliant Labs">Brilliant Labs</a></li>
<li><a href="ByteDance" title="ByteDance">ByteDance</a></li>
<li><a href="Collabora" title="Collabora">Collabora</a></li>
<li><a href="Google" title="Google">Google</a></li>
<li><a href="HTC" title="HTC">HTC</a></li>
<li><a href="Khronos_Group" title="Khronos Group">Khronos Group</a></li>
<li><a href="Liquid_Image" title="Liquid Image">Liquid Image</a></li>
<li><a href="Magic_Leap" title="Magic Leap">Magic Leap</a></li>
<li><a href="Meta_Platforms" title="Meta Platforms">Meta Platforms</a>
<ul><li><a href="Reality_Labs" title="Reality Labs">Reality Labs</a></li></ul></li>
<li><a href="Microsoft" title="Microsoft">Microsoft</a></li>
<li><a href="Niantic%2C_Inc." title="Niantic, Inc.">Niantic, Inc.</a></li>
<li><a href="Pimax" title="Pimax">Pimax</a></li>
<li><a href="Rokoko_(company)" title="Rokoko (company)">Rokoko</a></li>
<li><a href="Samsung_Electronics" title="Samsung Electronics">Samsung Electronics</a></li>
<li><a href="Valve_Corporation" title="Valve Corporation">Valve Corporation</a></li>
<li><a href="Varjo" title="Varjo">Varjo</a></li>
<li><a href="Vuzix" title="Vuzix">Vuzix</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Devices</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Apple_Vision_Pro" title="Apple Vision Pro">Apple Vision Pro</a></li>
<li><a href="Bigscreen_Beyond" title="Bigscreen Beyond">Bigscreen Beyond</a></li>
<li><a href="Golden-i" title="Golden-i">Golden-i headsets</a></li>
<li><a href="HTC_Vive" title="HTC Vive">HTC Vive</a></li>
<li><a href="Magic_Leap" title="Magic Leap">Magic Leap</a></li>
<li><a href="Meta_Quest_3" title="Meta Quest 3">Meta Quest 3</a>
<ul><li><a href="Meta_Quest_3S" title="Meta Quest 3S">3S</a></li></ul></li>
<li><a href="Open_Source_Virtual_Reality" title="Open Source Virtual Reality">Open Source Virtual Reality</a></li>
<li><a href="PICO_4" title="PICO 4">PICO 4 Ultra</a></li>
<li><a href="Pimax" title="Pimax">Pimax</a></li>
<li><a href="PlayStation_VR2" title="PlayStation VR2">PlayStation VR2</a></li>
<li><a href="Valve_Index" title="Valve Index">Valve Index</a></li>
<li><a href="Vuzix" title="Vuzix">Vuzix</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="AntVR" title="AntVR">AntVR</a></li>
<li><a href="CastAR" title="CastAR">castAR</a></li>
<li><a href="VPL_Research" title="VPL Research">EyePhone</a></li>
<li><a href="Google_Cardboard" title="Google Cardboard">Google Cardboard</a></li>
<li><a href="Google_Daydream" title="Google Daydream">Google Daydream</a></li>
<li><a href="Google_Glass" title="Google Glass">Google Glass</a></li>
<li><a href="Meta_Quest_Pro" title="Meta Quest Pro">Meta Quest Pro</a></li>
<li><a href="Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a>
<ul><li><a href="HoloLens_2" title="HoloLens 2">2</a></li></ul></li>
<li><a href="Oculus_Go" title="Oculus Go">Oculus Go</a></li>
<li><a href="Oculus_Quest" title="Oculus Quest">Oculus Quest</a></li>
<li><a href="Quest_2" title="Quest 2">Oculus/Meta Quest 2</a></li>
<li><a href="Oculus_Rift" title="Oculus Rift">Oculus Rift</a>
<ul><li><a href="Oculus_Rift_CV1" title="Oculus Rift CV1">CV1</a></li>
<li><a href="Oculus_Rift_S" title="Oculus Rift S">S</a></li></ul></li>
<li><a href="PICO_4" title="PICO 4">PICO 4</a></li>
<li><a href="PlayStation_VR" title="PlayStation VR">PlayStation VR</a></li>
<li><a href="Samsung_Gear_VR" title="Samsung Gear VR">Samsung Gear VR</a></li>
<li><a href="Sensorama" title="Sensorama">Sensorama</a></li>
<li><a href="SixthSense" title="SixthSense">SixthSense</a></li>
<li><i><a href="The_Sword_of_Damocles_(virtual_reality)" title="The Sword of Damocles (virtual reality)">The Sword of Damocles</a></i></li>
<li><a href="VFX1_Headgear" title="VFX1 Headgear">VFX1 Headgear</a></li>
<li><a href="Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li>
<li><a href="Virtual_fixture" title="Virtual fixture">Virtual fixture</a></li>
<li><a href="Virtuality_(product)" title="Virtuality (product)">Virtuality</a></li>
<li><a href="VR-1" title="VR-1">VR-1</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unreleased</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Project_Iris" title="Project Iris">Project Iris</a></li>
<li><a href="Sega_VR" title="Sega VR">Sega VR</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Interactive_art" title="Interactive art">Interactive art</a>
<ul><li><a href="Virtual_graffiti" title="Virtual graffiti">Virtual graffiti</a></li></ul></li>
<li><a href="Metaverse" title="Metaverse">Metaverse</a></li>
<li><a href="Pervasive_game" title="Pervasive game">Pervasive game</a></li>
<li><a href="List_of_software_related_to_augmented_reality" title="List of software related to augmented reality">Software related to augmented reality</a></li>
<li><a href="Virtual_reality_game" title="Virtual reality game">Virtual reality game</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Operating systems and<br>desktop environments</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Android_XR" title="Android XR">Android XR</a></li>
<li><a href="Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a>
<ul><li><a href="Meta_Horizon_OS_version_history" title="Meta Horizon OS version history">version history</a></li></ul></li>
<li><a href="VisionOS" title="VisionOS">visionOS</a></li>
<li><a href="Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Development tools and<br>game engines</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="A-Frame_(software)" title="A-Frame (software)">A-Frame</a></li>
<li><a href="ARCore" title="ARCore">ARCore</a></li>
<li><a href="ARKit" title="ARKit">ARKit</a></li>
<li><a href="ARToolKit" title="ARToolKit">ARToolKit</a></li>
<li><a href="Godot_(game_engine)" title="Godot (game engine)">Godot Engine</a></li>
<li><a href="Jetpack_Compose" title="Jetpack Compose">Jetpack Compose XR</a></li>
<li><a href="Meta_Horizon_OS" title="Meta Horizon OS">Meta Spatial SDK</a></li>
<li><a href="OpenVR" title="OpenVR">OpenVR</a></li>
<li><a href="OpenXR" title="OpenXR">OpenXR</a></li>
<li><a href="VisionOS" title="VisionOS">RealityKit</a></li>
<li><a href="S%26box" title="S&amp;box">S&amp;box</a></li>
<li><a href="VisionOS_2" class="mw-redirect" title="VisionOS 2">TabletopKit</a></li>
<li><a href="Unity_(game_engine)" title="Unity (game engine)">Unity</a></li>
<li><i><a href="Universal_Scene_Description" title="Universal Scene Description">Universal Scene Description</a></i></li>
<li><a href="Unreal_Engine" title="Unreal Engine">Unreal Engine</a></li>
<li><a href="Vuforia_Augmented_Reality_SDK" title="Vuforia Augmented Reality SDK">Vuforia Augmented Reality SDK</a></li>
<li><a href="WebXR" title="WebXR">WebXR</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_HTC_Vive_games" title="List of HTC Vive games">List of HTC Vive games</a></li>
<li><a href="List_of_Meta_Quest_games" title="List of Meta Quest games">List of Meta Quest games</a></li>
<li><a href="List_of_Oculus_Rift_games" title="List of Oculus Rift games">List of Oculus Rift games</a></li>
<li><a href="List_of_PlayStation_VR_games" title="List of PlayStation VR games">List of PlayStation VR games</a>
<ul><li><a href="List_of_PlayStation_VR2_games" title="List of PlayStation VR2 games">VR2</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Communities and<br>social networks</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="AltspaceVR" title="AltspaceVR">AltspaceVR</a></li>
<li><a href="FaceTime" title="FaceTime">FaceTime</a> for visionOS</li>
<li><i><a href="Horizon_Worlds" title="Horizon Worlds">Horizon Worlds</a></i></li>
<li><a href="NeosVR" title="NeosVR">NeosVR</a></li>
<li><i><a href="Rec_Room_(video_game)" title="Rec Room (video game)">Rec Room</a></i></li>
<li><a href="Resonite" title="Resonite">Resonite</a></li>
<li><a href="Sansar_(video_game)" title="Sansar (video game)">Sansar</a></li>
<li><a href="Sensorium_Corporation" title="Sensorium Corporation">Sensorium</a></li>
<li><a href="Sinespace" title="Sinespace">Sinespace</a></li>
<li><a href="VRChat" title="VRChat">VRChat</a></li>
<li><a href="VTime_XR" title="VTime XR">VTime XR</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Philippe_Bekaert" title="Philippe Bekaert">Philippe Bekaert</a></li>
<li><a href="Maurice_Benayoun" title="Maurice Benayoun">Maurice Benayoun</a></li>
<li><a href="Simon_Birrell" title="Simon Birrell">Simon Birrell</a></li>
<li><a href="Mark_Bolas" title="Mark Bolas">Mark Bolas</a></li>
<li><a href="Brendan_Bradley_(actor)" title="Brendan Bradley (actor)">Brendan Bradley</a></li>
<li><a href="Fred_Brooks" title="Fred Brooks">Fred Brooks</a></li>
<li><a href="Bo%C5%A1tjan_Burger" title="Boštjan Burger">Boštjan Burger</a></li>
<li><a href="John_Carmack" title="John Carmack">John Carmack</a></li>
<li><a href="Tim_Cook" title="Tim Cook">Tim Cook</a></li>
<li><a href="Carolina_Cruz-Neira" title="Carolina Cruz-Neira">Carolina Cruz-Neira</a></li>
<li><a href="Ela_Darling" title="Ela Darling">Ela Darling</a></li>
<li><a href="Char_Davies" title="Char Davies">Char Davies</a></li>
<li><a href="Thomas_A._DeFanti" title="Thomas A. DeFanti">Thomas A. DeFanti</a></li>
<li><a href="Steven_K._Feiner" title="Steven K. Feiner">Steven K. Feiner</a></li>
<li><a href="Scott_Fisher_(technologist)" title="Scott Fisher (technologist)">Scott Fisher</a></li>
<li><a href="Jerome_Foster_II" title="Jerome Foster II">Jerome Foster II</a></li>
<li><a href="Henry_Fuchs" title="Henry Fuchs">Henry Fuchs</a></li>
<li><a href="Thomas_A._Furness_III" title="Thomas A. Furness III">Thomas A. Furness III</a></li>
<li><a href="Morton_Heilig" title="Morton Heilig">Morton Heilig</a></li>
<li><a href="Eric_Howlett" title="Eric Howlett">Eric Howlett</a></li>
<li><a href="Brendan_Iribe" title="Brendan Iribe">Brendan Iribe</a></li>
<li><a href="Myron_W._Krueger" title="Myron W. Krueger">Myron W. Krueger</a></li>
<li><a href="Jaron_Lanier" title="Jaron Lanier">Jaron Lanier</a></li>
<li><a href="R._Bowen_Loftin" title="R. Bowen Loftin">R. Bowen Loftin</a></li>
<li><a href="Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a></li>
<li><a href="Mark_Stephen_Meadows" title="Mark Stephen Meadows">Mark Stephen Meadows</a></li>
<li><a href="Michelle_and_Uri_Kranot" title="Michelle and Uri Kranot">Michelle and Uri Kranot</a></li>
<li><a href="Tony_Parisi_(software_developer)" title="Tony Parisi (software developer)">Tony Parisi</a></li>
<li><a href="Nonny_de_la_Pe%C3%B1a" title="Nonny de la Peña">Nonny de la Peña</a></li>
<li><a href="Elia_Petridis" title="Elia Petridis">Elia Petridis</a></li>
<li><a href="Warren_Robinett" title="Warren Robinett">Warren Robinett</a></li>
<li><a href="Lawrence_J._Rosenblum" title="Lawrence J. Rosenblum">Lawrence J. Rosenblum</a></li>
<li><a href="Daniel_J._Sandin" title="Daniel J. Sandin">Daniel J. Sandin</a></li>
<li><a href="Dieter_Schmalstieg" title="Dieter Schmalstieg">Dieter Schmalstieg</a></li>
<li><a href="Bob_Sproull" title="Bob Sproull">Bob Sproull</a></li>
<li><a href="Nicole_Stenger" title="Nicole Stenger">Nicole Stenger</a></li>
<li><a href="Ivan_Sutherland" title="Ivan Sutherland">Ivan Sutherland</a></li>
<li><a href="Susumu_Tachi" title="Susumu Tachi">Susumu Tachi</a></li>
<li><a href="Gunpei_Yokoi" title="Gunpei Yokoi">Gunpei Yokoi</a></li>
<li><a href="Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">In fiction</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Attack_of_the_Killer_App" title="Attack of the Killer App">Attack of the Killer App (Futurama Episode)</a></i></li>
<li><i><a href="Holodeck" title="Holodeck">Holodeck</a></i> <i>(<a href="Star_Trek" title="Star Trek">Star Trek</a>)</i></li>
<li><i><a href="Netrunner" title="Netrunner">Netrunner</a></i></li>
<li><i><a href="Neuromancer" title="Neuromancer">Neuromancer</a></i></li>
<li><i><a href="Ready_Player_One" title="Ready Player One">Ready Player One</a></i>
<ul><li><a href="Ready_Player_One_(film)" title="Ready Player One (film)">film</a></li></ul></li>
<li><i><a href="Ready_Player_Two" title="Ready Player Two">Ready Player Two</a></i></li>
<li><i><a href="Snow_Crash" title="Snow Crash">Snow Crash</a></i></li>
<li><i><a href="Superhot" title="Superhot">Superhot</a></i></li>
<li><i><a href="Sword_Art_Online" title="Sword Art Online">Sword Art Online</a></i></li>
<li><i><a href="The_Matrix" title="The Matrix">The Matrix</a></i></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><span class="noviewer" typeof="mw:File"></span> Portals
<ul><li><a href="Portal%3ATechnology" title="Portal:Technology">Technology</a></li></ul></li>
<li><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category
<ul><li>Augmented reality</li>
<li>Mixed reality</li>
<li>Virtual reality</li>
<li>Metaverse</li>
<li>Spatial computing</li></ul></li>
<li><span class="noviewer" typeof="mw:File"><span title="Commons page"></span></span> <a href="https://commons.wikimedia.org/wiki/Category:Extended_Reality" class="extiw external" title="commons:Category:Extended Reality">Commons</a>
<ul><li><a href="https://commons.wikimedia.org/wiki/Category:Augmented_reality" class="extiw external" title="commons:Category:Augmented reality">Augmented reality</a></li>
<li><a href="https://commons.wikimedia.org/wiki/Category:Mixed_reality" class="extiw external" title="commons:Category:Mixed reality">Mixed reality</a></li>
<li><a href="https://commons.wikimedia.org/wiki/Category:Virtual_reality" class="extiw external" title="commons:Category:Virtual reality">Virtual reality</a></li>
<li><a href="https://commons.wikimedia.org/wiki/Category:Metaverse" class="extiw external" title="commons:Category:Metaverse">Metaverse</a></li></ul></li></ul>
</div></td></tr></tbody></table></div>
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